slark dota 2

Slark leaps forward, grabbing the first hero he connects with. Ten of the Dozen died in the escape attempt, and two were captured, hauled back to Dark Reef, then executed for the entertainment of their fellow inmates. Increased base health regeneration from 1. Essence Shift cannot reduce any attribute below 0. Slithereen are capable of quickly regrowing appendages, in case of critical injury, to save their own lives.

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With each strike at his adversaries, Slark’s knowledge of their weaknesses improves. About Dota 2 Wiki Disclaimers Mobile view. Increased base health regeneration from ddota.

Slark leaps forward, grabbing the first hero he connects with.

Slark/Responses – Dota 2 Wiki

Fixed some more bugs on Dark Pact. Fixed slaek bugs with Pounce movement restriction. Retrieved from ” https: Additionally, when not visible to the enemy team, Slark gains bonus movement speed and health regeneration.


This goes for the following spells: Pounce of the Silent Ripper.

Dota 2 Hero Guide – Slark

Slark is no longer revealed by Chronosphere during Shadow Dance. Slark hides himself in a cloud of shadows, becoming completely invisible and untargetable.

Fixed Shadow Dance lasting 0. If Slark is damaged by a neutral creepthe health regen and movement speed bonus are lost for 2 seconds.


Increased debuff phase from 0. Essence Shift no longer permanently steals attributes. Added Aghanim’s Scepter upgrade for Slark: Base HP regen increased from 1. Fixed Essence Shift not working properly against Tusk and Phoenix. When the infamous Dark Reef Dozen plotted their ill-fated breakout, they kept their plans a perfect secret, murdering anyone who could have put the pieces together–but somehow Slark discovered their scheme and made a place for himself in it.

Getting rooted during the leap does not cancel the dots.

Slark – Dota 2 Wiki

Fixed Shadow Dance passive buff icon updating on hero proximity while dead. If cast before getting leashed, the following spells are not able to break the leash: Increased intelligence from 1. When latching on a unit, Slark is automatically ordered to attack the target. Passively, when not visible to the enemy team, Slark gains bonus movement speed and health regeneration.


Attacking, casting spells, and using items do not reveal Slark, and True Sight does not reveal him either. Fixed Pounce not initiating an attack order on the leashed target. Fixed Dark Pact not removing Laser debuff. Increased cooldown from 25 to Time in the Dark Reef made Slark a dangerous assassin; aggressive and fearless.

The more the leash gets stretched, the slower the affected unit can walk away from the center, eventually coming to a full stop. However, the black cloud created is visible to enemies. The aura only provides the invisibility. Level Base 1 15 25 Health

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